.. _program_listing_file_include_flamegpu_visualiser_color_ViridisInterpolation.h: Program Listing for File ViridisInterpolation.h =============================================== |exhale_lsh| :ref:`Return to documentation for file ` (``include/flamegpu/visualiser/color/ViridisInterpolation.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #ifndef INCLUDE_FLAMEGPU_VISUALISER_COLOR_VIRIDISINTERPOLATION_H_ #define INCLUDE_FLAMEGPU_VISUALISER_COLOR_VIRIDISINTERPOLATION_H_ #include #include #include "flamegpu/visualiser/color/ColorFunction.h" #include "flamegpu/visualiser/color/Color.h" namespace flamegpu { namespace visualiser { class ViridisInterpolation : public ColorFunction { friend class Viridis; public: explicit ViridisInterpolation(const std::string& variable_name, const float& min_bound = 0.0f, const float& max_bound = 1.0f); ViridisInterpolation& setBounds(const float& min_bound, const float& max_bound); std::string getSrc(unsigned int array_len) const override; std::string getSamplerName() const override; std::string getAgentVariableName() const override; std::type_index getAgentVariableRequiredType() const override; static const std::array& rawColors(); private: float min_bound = 0.0f, max_bound = 1.0f; const std::string variable_name; bool invert_palette; }; } // namespace visualiser } // namespace flamegpu #endif // INCLUDE_FLAMEGPU_VISUALISER_COLOR_VIRIDISINTERPOLATION_H_