Class CAgentDescription
Defined in File AgentDescription.h
Inheritance Relationships
Derived Type
public flamegpu::AgentDescription
(Class AgentDescription)
Class Documentation
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class CAgentDescription
Subclassed by flamegpu::AgentDescription
Public Functions
Constructor, creates an interface to the AgentData
- Parameters:
data – Data store of this agent’s data
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CAgentDescription(const CAgentDescription &other_agent) = default
Copy constructor Creates a new interface to the same AgentData/ModelData
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CAgentDescription(CAgentDescription &&other_agent) = default
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CAgentDescription &operator=(const CAgentDescription &other_agent) = default
Assignment operator Assigns this interface to the same AgentData/ModelData
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CAgentDescription &operator=(CAgentDescription &&other_agent) = default
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bool operator==(const CAgentDescription &rhs) const
Equality operator, checks whether AgentDescription hierarchies are functionally the same
Note
Instead compare pointers if you wish to check that they are the same instance
- Parameters:
rhs – right hand side
- Returns:
True when agents are the same
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bool operator!=(const CAgentDescription &rhs) const
Equality operator, checks whether AgentDescription hierarchies are functionally different
Note
Instead compare pointers if you wish to check that they are not the same instance
- Parameters:
rhs – right hand side
- Returns:
True when agents are not the same
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std::string getName() const
Const Accessors
- Returns:
The agent’s name
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flamegpu::size_type getStatesCount() const
- Returns:
The number of possible states agents of this type can enter
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std::string getInitialState() const
- Returns:
The state which newly created agents of this type begin in
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const std::type_index &getVariableType(const std::string &variable_name) const
- Parameters:
variable_name – Name used to refer to the desired variable
- Throws:
exception::InvalidAgentVar – If a variable with the name does not exist within the agent
- Returns:
The type of the named variable
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size_t getVariableSize(const std::string &variable_name) const
- Parameters:
variable_name – Name used to refer to the desired variable
- Throws:
exception::InvalidAgentVar – If a variable with the name does not exist within the agent
- Returns:
The size of the named variable’s type
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flamegpu::size_type getVariableLength(const std::string &variable_name) const
- Parameters:
variable_name – Name used to refer to the desired variable
- Throws:
exception::InvalidAgentVar – If a variable with the name does not exist within the agent
- Returns:
The number of elements in the name variable (1 if it isn’t an array)
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flamegpu::size_type getVariablesCount() const
Get the total number of variables this agent has
Note
This count includes internal variables used to track things such as agent ID
- Returns:
The total number of variables within the agent
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CAgentFunctionDescription getFunction(const std::string &function_name) const
Returns an immutable reference to the named agent function
See also
AgentDescription::Function(const std::string &) for the mutable version
- Parameters:
function_name – Name used to refer to the desired agent function
- Throws:
exception::InvalidAgentFunc – If a function with the name does not exist within the agent
- Returns:
An immutable reference to the specified AgentFunctionDescription
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flamegpu::size_type getFunctionsCount() const
Get the total number of functions this agent has
- Returns:
The total number of functions within the agent
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flamegpu::size_type getAgentOutputsCount() const
The total number of agent functions, within the ModelDescription hierarchy, which create new agents of this type
See also
- Returns:
The total number of agent functions within the ModelDescription hierarchy which create new agents of this type
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bool hasState(const std::string &state_name) const
- Parameters:
state_name – Name of the state to check
- Returns:
True when a state with the specified name exists within the agent
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bool hasVariable(const std::string &variable_name) const
- Parameters:
variable_name – Name of the variable to check
- Returns:
True when a variable with the specified name exists within the agent
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bool hasFunction(const std::string &function_name) const
- Parameters:
function_name – Name of the function to check
- Returns:
True when a function with the specified name exists within the agent
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bool isOutputOnDevice() const
Check whether any agent functions output agents of this type
- Returns:
True if any agent functions, with the model hierarchy, create new agents of this type
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const std::set<std::string> &getStates() const
Get the set of possible states for an agent of this type
- Returns:
An immutable reference to the set of states agents of this type can enter
Protected Attributes
Friends
- friend struct visualiser::AgentVisData