Class HostAPI
Defined in File HostAPI.h
Class Documentation
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class HostAPI
A flame gpu api class for use by host functions only This class should only be used by init/step/exit/exitcondition functions.
Public Types
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typedef std::vector<NewAgentStorage> AgentDataBuffer
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typedef std::unordered_map<std::string, AgentDataBuffer> AgentDataBufferStateMap
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typedef std::unordered_map<std::string, VarOffsetStruct> AgentOffsetMap
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typedef std::unordered_map<std::string, AgentDataBufferStateMap> AgentDataMap
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typedef std::unordered_map<std::string, std::shared_ptr<detail::CUDAEnvironmentDirectedGraphBuffers>> CUDADirectedGraphMap
Public Functions
Initailises pointers to 0 Stores reference of CUDASimulation
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~HostAPI()
Frees held device memory
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HostAgentAPI agent(const std::string &agent_name, const std::string &stateName = ModelData::DEFAULT_STATE)
Returns methods that work on all agents of a certain type currently in a given state
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unsigned int getStepCounter() const
Access the current stepCount
- Returns:
the current step count, 0 indexed unsigned.
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inline const CUDASimulation::Config &getCUDAConfig() const
Returns the current simulation’s CUDA config struct
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inline const Simulation::Config &getSimulationConfig() const
Returns the current simulation’s simulation config struct
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unsigned int getEnsembleRunIndex() const
Returns the 0-index of the simulation run within the ensembles RunPlanVector If the simulation is not part of an ensemble, UINT_MAX will be returned
Public Members
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const HostRandom random
Host API access to seeded random number generation
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const HostEnvironment environment
Host API access to environmental properties
Friends
- friend class detail::CUDAFatAgent
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typedef std::vector<NewAgentStorage> AgentDataBuffer