Random Numbers

Usage of the DeviceAPI random methods matches that of the HostAPI. The AgentRandom instance can be accessed in agent functions via FLAMEGPU->random.

These random numbers are seeded according to the simulation’s random seed specified at runtime. This can be read and updated via host functions.





Returns a uniformly distributed floating point number in the exclusive-inclusive range (0, 1].


min, max

Returns a uniformly distributed integer in the inclusive range [min, max].


Returns a normally distributed floating point number with mean 0.0 and standard deviation 1.0.


mean, stddev

Returns a log-normally distributed floating point number with the specified mean and standard deviation

When calling any of these methods the type must be specified. Most methods only support floating point types (e.g. float, double), with the exception of the parametrised uniform method which is restricted to integer types:

FLAMEGPU_AGENT_FUNCTION(agent_fn1, flamegpu::MessageNone, flamegpu::MessageNone) {
    // Generate a uniform random float [0, 1)
    const float uniform_float = FLAMEGPU->random.uniform<float>();
    // Generate a uniform random integer [1, 10]
    const int uniform_int = FLAMEGPU->random.uniform<int>(1, 10);