Struct VariableBuffer
Defined in File CUDAFatAgentStateList.h
Struct Documentation
-
struct VariableBuffer
This represents a raw buffer
Public Functions
-
inline VariableBuffer(const std::type_index &_type, const size_t _type_size, const void *const _default_value, const size_t _elements = 1, void *_data = nullptr, void *_data_swap = nullptr)
-
inline VariableBuffer(const VariableBuffer &other)
Copy constructor
-
inline ~VariableBuffer()
Destructor
-
inline void swap(VariableBuffer *other)
Swaps the buffers pointed to by the two VariableBuffers This is used when performing a state transition to an empty statelist The two buffers must point to the same variable
Public Members
-
void *data
Pointer to the device buffer of data
-
void *data_condition
Pointer to an offset within data, this should be tied to the number of disabled agents
-
void *data_swap
Pointer to a spare device buffer used when scattering
-
const std::type_index type
The type of the variable
-
const size_t type_size
The size of the variable’s type (e.g. sizeof(T))
-
const size_t elements
Is the variable array type
-
const void *const default_value
Pointer to the default value of the variable The length of the allocation is equal to elements * type_size
Note
The memory pointed to by this pointer is allocated and free’d by the instance
-
inline VariableBuffer(const std::type_index &_type, const size_t _type_size, const void *const _default_value, const size_t _elements = 1, void *_data = nullptr, void *_data_swap = nullptr)