Class ViridisInterpolation

Inheritance Relationships

Base Type

Class Documentation

class flamegpu::visualiser::ViridisInterpolation : public flamegpu::visualiser::ColorFunction

Agent color function for mapping a floating point value to the Viridis palette Viridis is a color blind friendly palette Originally from BIDS/MatPlotLib: https://github.com/BIDS/colormap

Public Functions

explicit ViridisInterpolation(const std::string &variable_name, const float &min_bound = 0.0f, const float &max_bound = 1.0f)

Constructs a HSV Viridis palette function generator

Note

max_bound may be lower than min_bound if the palette should be reversed

Parameters
  • variable_name – Name of the agent variable which maps to the color, the variable type must be float

  • min_bound – The agent variable value that should map to the lowest color (Dark blue)

  • max_bound – The agent variable value that should map to the highest color (Light yellow)

ViridisInterpolation &setBounds(const float &min_bound, const float &max_bound)

Set the bounds to clamp an agent variable to before using for HSV interpolation

Note

Defaults to (0.0, 1.0)

Note

This is somewhat redundant, but exists for interface parity with HSVInterpolation

Parameters
  • min_bound – The agent variable value that should map to the minimum hue, must be smaller than max_bound

  • max_bound – The agent variable value that should map to the maximum hue, must be larger than min_bound

Throws

exception::InvalidArgument – if min_bound > max_bound

Returns

Returns itself, so that you can chain the method (otherwise constructor would have too many optional args)

virtual std::string getSrc() const override

Returns GLSL for a function that returns a color based on the configured HSV interpolation

virtual std::string getSamplerName() const override

Always returns “color_arg”

virtual std::string getAgentVariableName() const override

Returns variable_name

virtual std::type_index getAgentVariableRequiredType() const override

Returns std::type_index(typeid(float))

Public Static Functions

static const std::array<const Color, 256> &rawColors()

Returns the raw colors used to generate the palette