Struct AgentVisData
Defined in File AgentVis.h
Struct Documentation
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struct AgentVisData
Public Functions
Note
Agent states only receive colors from the autopalette when AgentVis::State() is called for each state
Note
By default, all states share the same color from the autopalette
- Parameters:
agent – The CUDAAgent this class is configuring the visualisation for
autopalette – Automatic source of colors for individual agent states
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void initBindings(std::unique_ptr<FLAMEGPU_Visualisation> &vis)
Pass vis configs for each agent state to visualiser
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bool requestBufferResizes(std::unique_ptr<FLAMEGPU_Visualisation> &vis, bool force)
This requests that the visualisation resizes buffers
- Parameters:
vis – The affected visualisation
force – When true is passed, vis will delay closing the splash screen until this update has been processed Used when agent population has grown
- Returns:
Returns true if a non-0 buffer was requested
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void updateBuffers(std::unique_ptr<FLAMEGPU_Visualisation> &vis)
This passes the correct device pointers to the visualisation and forces it to update the data used for rendering
Note
This should only be called when visualisation muted is held
- Parameters:
vis – The affected visualisation
Public Members
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std::weak_ptr<AutoPalette> auto_palette
Link to the currently active auto_palette
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std::shared_ptr<AutoPalette> owned_auto_palette
If setAutoPalette() is called, the created AutoPalette is stored here
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AgentStateConfig defaultConfig
This is the default configuration options for states of this agent These values will be used for any state configuration options which have not been set independently
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std::unordered_map<std::string, std::shared_ptr<AgentStateVisData>> states
Map of configurations for individual agent states
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std::map<TexBufferConfig::Function, TexBufferConfig> core_tex_buffers
Holds information on core agent-wide texture buffers e.g. location/direction