Class MessageArray3D::CUDAModelHandler

Nested Relationships

This class is a nested type of Class MessageArray3D.

Inheritance Relationships

Base Type

Class Documentation

class flamegpu::MessageArray3D::CUDAModelHandler : public flamegpu::MessageSpecialisationHandler

Blank handler, brute force requires no index or special allocations Only stores the length on device

Public Functions

explicit CUDAModelHandler(CUDAMessage &a)

Constructor Allocates memory on device for message list length

Parameters

a – Parent CUDAMessage, used to access message settings, data ptrs etc

inline ~CUDAModelHandler()

Destructor. Should free any local host memory (device memory cannot be freed in destructors)

virtual void init(CUDAScatter &scatter, const unsigned int &streamId) override

Allocates memory for the constructed index. Allocates message buffers, and memsets data to 0

Parameters
  • scatter – Scatter instance and scan arrays to be used (CUDASimulation::singletons->scatter)

  • streamId – The stream index to use for accessing stream specific resources such as scan compaction arrays and buffers

virtual void buildIndex(CUDAScatter &scatter, const unsigned int &streamId, const cudaStream_t &stream) override

Sort messages according to index Detect and report any duplicate indicies/gaps

Parameters
  • scatter – Scatter instance and scan arrays to be used (CUDASimulation::singletons->scatter)

  • streamId – The stream index to use for accessing stream specific resources such as scan compaction arrays and buffers

  • stream – CUDA stream to be used for async CUDA operations

virtual void allocateMetaDataDevicePtr() override

Allocates memory for the constructed index. The memory allocation is checked by build index.

virtual void freeMetaDataDevicePtr() override

Releases memory for the constructed index.

inline virtual const void *getMetaDataDevicePtr() const override

Returns a pointer to the metadata struct, this is required for reading the message data