Building FLAME GPU from Source

Building FLAME GPU 2.x from source requires a C++ 17 host compiler, a CUDA toolkit 11.x installation, and CMake >= 3.18.

FLAME GPU can then be built from source by configuring CMake into a build directory, and invoking your systems build process through CMake.

I.e. to build the Release configuration from source under a Linux system from the command line:

git clone
mkdir -p build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
cmake --build . --target all -j 8

For full instructions on how to build FLAME GPU from source, please see the FLAME GPU 2 ReadMe. These details may vary between releases, so it recommended that you refer to the copy of present in the root of the source directory which you are trying to build.