FLAME GPU 2
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FLAME GPU is a GPU accelerated agent-based simulation library for domain independent complex systems simulations. Version 2 is a complete re-write of the existing library offering greater flexibility, an improved interface for agent scripting and better research software engineering, with CUDA/C++ and Python interfaces.
FLAME GPU provides a mapping between a formal agent specifications with C++ based scripting and optimised CUDA code. This includes a number of key Agent-based Modelling (ABM) building blocks such as multiple agent types, agent communication and birth and death allocation.
Agent-based (AB) modellers are able to focus on specifying agent behaviour and run simulations without explicit understanding of CUDA programming or GPU optimisation strategies.
Simulation performance is significantly increased in comparison with CPU alternatives. This allows simulation of far larger model sizes with high performance at a fraction of the cost of grid based alternatives.
Massive agent populations can be visualised in real time as agent data is already located on the GPU hardware.
Project Status
FLAME GPU 2 is currently in an pre-release (release candidate) state, and although we hope there will not be significant changes to the API prior to a stable release there may be breaking changes as we fix issues, adjust the API and improve performance. The use of native Python agent functions (agent functions expressed as Python syntax which are transpiled to C++) is currently supported (see examples) but classed as an experimental feature.
If you encounter issues while using FLAME GPU, please provide bug reports, feedback or ask questions via GitHub Issues and Discussions.
Documentation and Support
Installation
Pre-compiled python wheels are available for installation from Releases, and can also be installed via pip via whl.flamegpu.com. Wheels are not currently manylinux compliant. Please see the latest release for more information on the available wheels and installation instructions.
C++/CUDA installation is not currently available. Please refer to the section on Building FLAME GPU.
Creating your own FLAME GPU Model
Template repositories are provided as a simple starting point for your own FLAME GPU models, with separate template repositories for the CUDA C++ and Python interfaces. See the template repositories for further information on their use.
CUDA C++: FLAME GPU 2 example template project
Building FLAME GPU
FLAME GPU 2 uses CMake, as a cross-platform process, for configuring and generating build directives, e.g.
Makefile
or.vcxproj
. This is used to build the FLAMEGPU2 library, examples, tests and documentation.Requirements
Building FLAME GPU has the following requirements. There are also optional dependencies which are required for some components, such as Documentation or Python bindings.
CMake
>= 3.18
>= 3.20
if building python bindings using a multi-config generator (Visual Studio, Eclipse or Ninja Multi-Config)
CUDA
>= 11.0
and a Compute Capability>= 3.5
NVIDIA GPU.C++17 capable C++ compiler (host), compatible with the installed CUDA version
Microsoft Visual Studio 2019 or 2022 (Windows)
Note: Visual Studio must be installed before the CUDA toolkit is installed. See the CUDA installation guide for Windows for more information.
Optionally:
cpplint for linting code
Doxygen to build the documentation
Python
>= 3.8
for python integrationWith
setuptools
,wheel
,build
and optionallyvenv
python packages installed
swig
>= 4.0.2
for python integrationSwig
4.x
will be automatically downloaded by CMake if not provided (if possible).
MPI (e.g. MPICH, OpenMPI) for distributed ensemble support
MPI 3.0+ tested, older MPIs may work but not tested.
CMake
>= 3.20.1
may be required for some MPI libraries / platforms.
FLAMEGPU2-visualiser dependencies
Building with CMake
Building via CMake is a three step process, with slight differences depending on your platform.
Create a build directory for an out-of tree build
Configure CMake into the build directory
Using the CMake GUI or CLI tools
Specifying build options such as the CUDA Compute Capabilities to target, the inclusion of Visualisation or Python components, or performance impacting features such as
FLAMEGPU_SEATBELTS
. See CMake Configuration Options for details of the available configuration optionsCMake will automatically find and select compilers, libraries and python interpreters based on current environmental variables and default locations. See Mastering CMake for more information.
Python dependencies must be installed in the selected python environment. If needed you can instruct CMake to use a specific python implementation using the
Python_ROOT_DIR
andPython_Executable
CMake options at configure time.
Build compilation targets using the configured build system
See Available Targets for a list of available targets.
Linux
To build under Linux using the command line, you can perform the following steps.
For example, to configure CMake for
Release
builds, for consumer Pascal GPUs (Compute Capability61
), with python bindings enabled, producing the static library andboids_bruteforce
example binary.# Create the build directory and change into it mkdir -p build && cd build # Configure CMake from the command line passing configure-time options. cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_CUDA_ARCHITECTURES=61 -DFLAMEGPU_BUILD_PYTHON=ON # Build the required targets. In this case all targets cmake --build . --target flamegpu boids_bruteforce -j 8 # Alternatively make can be invoked directly make flamegpu boids_bruteforce -j8
Windows
Under Windows, you must instruct CMake on which Visual Studio and architecture to build for, using the CMake
-A
and-G
options. This can be done through the GUI or the CLI.I.e. to configure CMake for consumer Pascal GPUs (Compute Capability
61
), with python bindings enabled, and build the producing the static library andboids_bruteforce
example binary in the Release configuration:REM Create the build directory mkdir build cd build REM Configure CMake from the command line, specifying the -A and -G options. Alternatively use the GUI cmake .. -A x64 -G "Visual Studio 16 2019" -DCMAKE_CUDA_ARCHITECTURES=61 -DFLAMEGPU_BUILD_PYTHON=ON REM You can then open Visual Studio manually from the .sln file, or via: cmake --open . REM Alternatively, build from the command line specifying the build configuration cmake --build . --config Release --target flamegpu boids_bruteforce --verbose
Configuring and Building a single example
It is also possible to configure and build individual examples as standalone CMake projects.
I.e. to configure and build
game_of_life
example in release mode from the command line, using linux as an example:cd examples/game_of_life mkdir -p build cd build cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_CUDA_ARCHITECTURES=61 cmake --build . --target all
CMake Configuration Options
Option
Value
Description
CMAKE_BUILD_TYPE
Release
/Debug
/MinSizeRel
/RelWithDebInfo
Select the build configuration for single-target generators such as
make
CMAKE_CUDA_ARCHITECTURES
e.g
60
,"60;70"
CUDA Compute Capabilities to build/optimise for, as a
;
separated list. See CMAKE_CUDA_ARCHITECTURES. Defaults toall-major
or equivalent. Alternatively use theCUDAARCHS
environment variable.FLAMEGPU_SEATBELTS
ON
/OFF
Enable / Disable additional runtime checks which harm performance but increase usability. Default
ON
FLAMEGPU_BUILD_PYTHON
ON
/OFF
Enable Python target
pyflamegpu
via Swig. DefaultOFF
. Python packagessetuptools
,build
&wheel
requiredFLAMEGPU_BUILD_PYTHON_VENV
ON
/OFF
Use a python
venv
when building the python Swig target. DefaultON
. Python packagevenv
requiredFLAMEGPU_BUILD_TESTS
ON
/OFF
Build the C++/CUDA test suite. Default
OFF
.FLAMEGPU_BUILD_TESTS_DEV
ON
/OFF
Build the reduced-scope development test suite. Default
OFF
FLAMEGPU_ENABLE_GTEST_DISCOVER
ON
/OFF
Run individual CUDA C++ tests as independent
ctest
tests. This dramatically increases test suite runtime. DefaultOFF
.FLAMEGPU_VISUALISATION
ON
/OFF
Enable Visualisation. Default
OFF
.FLAMEGPU_VISUALISATION_ROOT
path/to/vis
Provide a path to a local copy of the visualisation repository.
FLAMEGPU_ENABLE_NVTX
ON
/OFF
Enable NVTX markers for improved profiling. Default
OFF
FLAMEGPU_WARNINGS_AS_ERRORS
ON
/OFF
Promote compiler/tool warnings to errors are build time. Default
OFF
FLAMEGPU_RTC_EXPORT_SOURCES
ON
/OFF
At runtime, export dynamic RTC files to disk. Useful for debugging RTC models. Default
OFF
FLAMEGPU_RTC_DISK_CACHE
ON
/OFF
Enable/Disable caching of RTC functions to disk. Default
ON
.FLAMEGPU_VERBOSE_PTXAS
ON
/OFF
Enable verbose PTXAS output during compilation. Default
OFF
.FLAMEGPU_CURAND_ENGINE
XORWOW
/PHILOX
/MRG
Select the CUDA random engine. Default
XORWOW
FLAMEGPU_ENABLE_GLM
ON
/OFF
Experimental feature for GLM type support within models. Default
OFF
.FLAMEGPU_ENABLE_MPI
ON
/OFF
Enable MPI support for distributed CUDAEnsembles, each MPI worker should have exclusive access to it’s GPUs e.g. 1 MPI worker per node. Default
OFF
.FLAMEGPU_ENABLE_ADVANCED_API
ON
/OFF
Enable advanced API functionality (C++ only), providing access to internal sim components for high-performance extensions. No stability guarantees are provided around this interface and the returned objects. Documentation is limited to that found in the source. Default
OFF
.FLAMEGPU_SHARE_USAGE_STATISTICS
ON
/OFF
Share usage statistics (telemetry) to support evidencing usage/impact of the software. Default
ON
.FLAMEGPU_TELEMETRY_SUPPRESS_NOTICE
ON
/OFF
Suppress notice encouraging telemetry to be enabled, which is emitted once per binary execution if telemetry is disabled. Defaults to
OFF
, or the value of a system environment variable of the same name.FLAMEGPU_TELEMETRY_TEST_MODE
ON
/OFF
Submit telemetry values to the test mode of TelemetryDeck. Intended for use during development of FLAMEGPU rather than use. Defaults to
OFF
, or the value of a system environment variable of the same name.FLAMEGPU_ENABLE_LINT_FLAMEGPU
ON
/OFF
Enable/Disable creation of the
lint_flamegpu
target. DefaultON
if this repository is the root CMAKE_SOURCE_DIR, otherwiseOFF
For a list of available CMake configuration options, run the following from the
build
directory:cmake -LH ..
Available Targets
Target
Description
all
Linux target containing default set of targets, including everything but the documentation and lint targets
ALL_BUILD
The windows equivalent of
all
all_lint
Run all available Linter targets
flamegpu
Build FLAME GPU static library
pyflamegpu
Build the python bindings for FLAME GPU
docs
The FLAME GPU API documentation (if available)
tests
Build the CUDA C++ test suite, if enabled by
FLAMEGPU_BUILD_TESTS=ON
tests_dev
Build the CUDA C++ test suite, if enabled by
FLAMEGPU_BUILD_TESTS_DEV=ON
<example>
Each individual model has it’s own target. I.e.
boids_bruteforce
corresponds toexamples/boids_bruteforce
lint_<other>
Lint the
<other>
target. I.e.lint_flamegpu
will lint theflamegpu
targetFor a full list of available targets, run the following after configuring CMake:
cmake --build . --target help
Usage
Once compiled individual models can be executed from the command line, with a range of default command line arguments depending on whether the model implements a single Simulation, or an Ensemble of simulations.
To see the available command line arguments use the
-h
or--help
options, for either C++ or python models.I.e. for a
Release
build of thegame_of_life
model, run:./bin/Release/game_of_life --help
Visual Studio
If wishing to run examples within Visual Studio it is necessary to right click the desired example in the Solution Explorer and select
Debug > Start New Instance
. Alternatively, ifSet as StartUp Project
is selected, the main debugging menus can be used to initiate execution. To configure command line argument for execution within Visual Studio, right click the desired example in the Solution Explorer and selectProperties
, in this dialog selectDebugging
in the left hand menu to display the entry field forcommand arguments
. Note, it may be necessary to change the configuration as the properties dialog may be targeting a different configuration to the current build configuration.Environment Variables
Several environmental variables are used or required by FLAME GPU 2.
Running the Test Suite(s)
CUDA C++ Test Suites
The test suite for the CUDA/C++ library can be executed using CTest, or by manually running the test executable(s).
can be used to orchestrate running multiple test suites for different aspects of FLAME GPU 2.
The test suite can be executed using CTest by running
ctest
, orctest -VV
for verbose output of sub-tests, from the the build directory.More verbose CTest output for the GoogleTest based CUDA C++ test suite(s) can be enabled by configuring CMake with
FLAMEGPU_ENABLE_GTEST_DISCOVER
set toON
. This however will dramatically increase test suite execution time.Configure CMake to build the desired tests suites as desired, using
FLAMEGPU_BUILD_TESTS=ON
,FLAMEGPU_BUILD_TESTS_DEV=ON
and optionallyFLAMEGPU_ENABLE_GTEST_DISCOVER=ON
.Build the
tests
,tests_dev
targets as requiredRun the test suites via ctest, using
-vv
for more-verbose output. Multiple tests can be ran concurrently using-j <jobs>
. Use-R <regex>
to only run matching tests.```bash ctest -vv -j 8 ```
To run the CUDA/C++ test suite(s) manually, which allows use of
--gtest_filter
:Configure CMake with
FLAMEGPU_BUILD_TESTS=ON
Build the
tests
targetRun the test suite executable for the selected configuration i.e.
```bash ./bin/Release/tests ```
Python Testing via pytest
To run the python test suite:
Configure CMake with
FLAMEGPU_BUILD_PYTHON=ON
Build the
pyflamegpu
targetActivate the generated python
venv
for the selected configuration, which haspyflamegpu
andpytest
installedIf using Bash (linux, bash for windows)
```bash source lib/Release/python/venv/bin/activate ```
If using
cmd
:```bat call lib\Release\python\venv\Scripts\activate.bat ```
Or if using Powershell:
```powershell . lib\Release\python\venv\Scripts\activate.ps1 ```
Run
pytest
on thetests/python
directory. This may take some time.```bash python3 -m pytest ../tests/python ```
Usage Statistics (Telemetry)
Support for academic software is dependant on evidence of impact. Without evidence it is difficult/impossible to justify investment to add features and provide maintenance. We collect a minimal amount of anonymous usage data so that we can gather usage statistics that enable us to continue to develop the software under a free and permissible licence.
Information is collected when a simulation, ensemble or test suite run have completed.
The TelemetryDeck service is used to store telemetry data. All data is sent to their API endpoint of https://nom.telemetrydeck.com/v1/ via https. For more details please review the TelmetryDeck privacy policy.
We do not collect any personal data such as usernames, email addresses or machine identifiers.
More information can be found in the FLAMEGPU documentation.
Telemetry is enabled by default, but can be opted out by:
Setting an environment variable
FLAMEGPU_SHARE_USAGE_STATISTICS
toOFF
,false
or0
(case insensitive).If this is set during the first CMake configuration it will be used for all subsequent CMake configurations until the CMake Cache is cleared, or it is manually changed.
If this is set during simulation, ensemble or test execution (i.e. runtime) it will also be respected
Setting the
FLAMEGPU_SHARE_USAGE_STATISTICS
CMake option toOFF
or another false-like CMake value, which will default telemetry to be off for executions.Programmatically overriding the default value by:
Calling
flamegpu::io::Telemetry::disable()
orpyflamegpu.Telemetry.disable()
prior to the construction of anySimulation
,CUDASimulation
orCUDAEnsemble
objects.Setting the
telemetry
config property of aSimulation.Config
,CUDASimulation.SimulationConfig
orCUDAEnsemble.EnsembleConfig
tofalse
.
Contributing
Feel free to submit Pull Requests, create Issues or open Discussions.
See CONTRIBUTING.md for more detailed information on how to contribute to FLAME GPU.
Authors and Acknowledgment
See Contributors for a list of contributors towards this project.
If you refer to the technical, algorithmic or performance aspects of FLAME GPU then please cite “FLAME GPU 2: A framework for flexible and performant agent based simulation on GPUs” (DOI: https://doi.org/10.1002/spe.3207). If you use this software in your work, please cite DOI 10.5281/zenodo.5428984. Release specific DOI are also provided via Zenodo.
Alternatively, CITATION.cff provides citation metadata, which can also be accessed from GitHub.
License
FLAME GPU is distributed under the MIT Licence.
Known issues
There are currently several known issues which will be fixed in future releases (where possible). For a full list of known issues pleases see the Issue Tracker.
Warnings and a loss of performance due to hash collisions in device code (#356)
Multiple known areas where performance can be improved (e.g. #449, #402)
Windows/MSVC builds using CUDA 11.0 may encounter errors when performing incremental builds if the static library has been recompiled. If this presents itself, re-save any
.cu
file in your executable producing project and re-trigger the build.Debug builds under linux with CUDA 11.0 may encounter cuda errors during
validateIDCollisions
. Consider using an alternate CUDA version if this is required (#569).CUDA 11.0 with GCC 9 may encounter a segmentation fault during compilation of the test suite. Consider using GCC 8 with CUDA 11.0.
CUDA 12.2+ suffers from poor RTC compilation times, to be fixed in a future release. (#1118).