Program Listing for File ModelVis.h

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#ifndef INCLUDE_FLAMEGPU_VISUALISER_MODELVIS_H_
#define INCLUDE_FLAMEGPU_VISUALISER_MODELVIS_H_
#ifdef FLAMEGPU_VISUALISATION

#include <string>
#include <unordered_map>
#include <thread>
#include <memory>
#include <climits>

// @todo - All vis headers should live in the vis repo.
#include "flamegpu/visualiser/AgentVis.h"
#include "flamegpu/visualiser/StaticModelVis.h"
#include "flamegpu/visualiser/LineVis.h"
#include "flamegpu/visualiser/PanelVis.h"
#include "flamegpu/visualiser/color/AutoPalette.h"
#include "flamegpu/visualiser/config/ModelConfig.h"

namespace flamegpu {

struct ModelData;
class CUDASimulation;
class FLAMEGPU_Visualisation;

namespace visualiser {

struct ModelVisData {
    explicit ModelVisData(const CUDASimulation& model/*TBD*/);
    ModelConfig modelCfg;
    std::shared_ptr<AutoPalette> autoPalette;
    std::unordered_map<std::string, std::shared_ptr<AgentVisData>> agents;
    const CUDASimulation& model;
    const ModelData& modelData;
    std::unique_ptr<FLAMEGPU_Visualisation> visualiser;
    bool env_registered = false;
    void updateBuffers(const unsigned int& sc = UINT_MAX);
    void registerEnvProperties();
    void updateRandomSeed();
};

class ModelVis {
 public:
    explicit ModelVis(std::shared_ptr<ModelVisData> data, bool _isSWIG);
    ~ModelVis() = default;
    void setAutoPalette(const Palette &palette);
    void clearAutoPalette();
    AgentVis addAgent(const std::string &agent_name);
    AgentVis Agent(const std::string &agent_name);
    void setWindowTitle(const std::string &title);
    void setWindowDimensions(const unsigned int& width, const unsigned int& height);
    void setClearColor(const float& red, const float& green, const float& blue);
    void setFPSVisible(const bool& showFPS);
    void setFPSColor(const float& red, const float& green, const float& blue);
    void setInitialCameraLocation(const float &x, const float &y, const float &z);
    void setInitialCameraTarget(const float &x, const float &y, const float &z);
    void setCameraSpeed(const float &speed, const float &shiftMultiplier = 5.0f);

    void setViewClips(const float &nearClip, const float &farClip);
    void setOrthographic(const bool& isOrtho);
    void setOrthographicZoomModifier(const float& zoomMod);
    void setStepVisible(const bool& showStep);
    void setSimulationSpeed(const unsigned int& stepsPerSecond);
    void setBeginPaused(const bool& beginPaused);
    StaticModelVis newStaticModel(const std::string &modelPath, const std::string &texturePath = "");
    LineVis newLineSketch(float r, float g, float b, float a = 1.0f);
    LineVis newPolylineSketch(float r, float g, float b, float a = 1.0f);
    PanelVis newUIPanel(const std::string& panel_title);
    void activate();
    void deactivate();
    void join();
    bool isRunning() const;

 private:
    const bool isSWIG;
    std::shared_ptr<ModelVisData> data;
};

}  // namespace visualiser
}  // namespace flamegpu

#endif  // FLAMEGPU_VISUALISATION
#endif  // INCLUDE_FLAMEGPU_VISUALISER_MODELVIS_H_