Program Listing for File AgentInstance.cpp
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)
#include "flamegpu/runtime/agent/AgentInstance.h"
#include "flamegpu/model/AgentDescription.h"
#include "flamegpu/model/AgentData.h"
#include "flamegpu/simulation/AgentVector.h"
namespace flamegpu {
AgentInstance::AgentInstance(const CAgentDescription& agent_desc)
: _agent(agent_desc.agent->clone()) {
// Fill data map with default values
for (const auto& v : _agent->variables) {
_data.emplace(v.first, detail::Any(v.second.default_value, v.second.type_size * v.second.elements, v.second.type, v.second.elements));
}
}
AgentInstance::AgentInstance(const AgentInstance& other)
: _data(other._data) // copy-assignment
, _agent(other._agent->clone()) { }
AgentInstance::AgentInstance(AgentInstance&& other) noexcept {
std::swap(_agent, other._agent);
std::swap(_data, other._data);
}
AgentInstance::AgentInstance(const AgentVector::CAgent& other)
: _agent(other._agent->clone()) {
const auto other_data = other._data.lock();
if (!other_data) {
THROW exception::ExpiredWeakPtr("The AgentVector which owns this AgentVector::Agent has been deallocated, "
"in AgentInstance::AgentInstance().\n");
}
// Copy data items manually because format change
for (const auto& v : _agent->variables) {
const auto &it = other_data->at(v.first);
const auto variable_size = v.second.elements * v.second.type_size;
_data.emplace(v.first, detail::Any(static_cast<const char*>(it->getReadOnlyDataPtr()) + other.index * variable_size,
variable_size, it->getType(), it->getElements()));
}
}
AgentInstance& AgentInstance::operator=(const AgentInstance& other) {
// Self assignment
if (this == &other)
return *this;
// if (*_agent != *other._agent) {
// throw std::exception(); // AgentInstance are for different AgentDescriptions
// }
_agent = other._agent->clone();
_data = other._data; // copy-assignment
return *this;
}
AgentInstance& AgentInstance::operator=(AgentInstance&& other) noexcept {
std::swap(_agent, other._agent);
std::swap(_data, other._data);
return *this;
}
AgentInstance& AgentInstance::operator=(const AgentVector::CAgent& other) {
_agent = other._agent->clone();
_data.clear();
const auto other_data = other._data.lock();
if (!other_data) {
THROW exception::ExpiredWeakPtr("The AgentVector which owns this AgentVector::Agent has been deallocated, "
"in AgentInstance::operator=().\n");
}
// Copy data items manually because format change
for (const auto& v : _agent->variables) {
const auto& it = other_data->at(v.first);
const auto variable_size = v.second.elements * v.second.type_size;
_data.emplace(v.first, detail::Any(static_cast<const char*>(it->getReadOnlyDataPtr()) + other.index * variable_size,
variable_size, it->getType(), it->getElements()));
}
return *this;
}
} // namespace flamegpu